Introduce
In Solomon (Japan) (GBC), players take on the role of the wizard Dana, whose primary objective is to find a key and unlock the exit door in each stage. Each screen represents a self-contained room filled with blocks, enemies, and occasionally helpful items. The core gameplay mechanism revolves around Dana's unique abilities: he can create blocks directly in front of him or destroy existing blocks, whether they are in front or directly beneath his feet. This ability is paramount to solving the game's intricate puzzles.
Players must use their wit and strategic thinking to forge paths, bridge gaps, or remove obstacles to reach the key. Blocks can also be utilized to trap enemies or create barriers. Enemies in the game comprise various monsters that move along predetermined patterns. Dana cannot directly attack them easily; instead, he primarily needs to avoid them or use the environment (like trapping them with blocks) to eliminate them. Occasionally, magic scrolls or special items can be found to aid in combating foes or overcoming obstructions.
Time is a critical factor in Solomon. Each stage has a time limit, forcing players to think quickly and act decisively. Running out of time results in Dana losing a life. The game's difficulty progressively increases through the levels, with puzzles becoming more complex, enemy counts rising, and environments becoming more treacherous. Solomon is an engaging puzzle game that demands a blend of platforming skills and logical thinking to complete.