Introduce
Wizardry II - Diamond no Kishi on Game Boy Color is a classic dungeon crawler RPG that plunges players into a challenging adventure within a deep labyrinth. Gameplay revolves around creating and managing a party of up to six adventurers, each customizable with races like Human, Elf, Dwarf, Gnome, Hobbit, and character classes such as Fighter, Mage, Priest, Thief, and Bishop. The initial party selection is crucial as it dictates the group's strategy and survivability.
Once the party is formed, players delve into the dungeon from a first-person perspective, moving in a grid-based fashion. Every step can hide traps, secrets, or random encounters with monsters. The combat system in Wizardry II is turn-based, requiring players to carefully plan each action for their party members, from physical attacks and spellcasting to defending or fleeing. Magic plays an extremely vital role, with various offensive, supportive, and healing spells available.
The primary objective of the game is to explore the entire labyrinth, defeat formidable foes, and ultimately find the Diamond of the Dragon. This process demands players to accumulate experience to level up, seek out better equipment, and decipher mysteries. The game's difficulty is quite high, with the risk of permanent character loss if not careful, creating a tense and tactical experience. This GBC version is a faithful adaptation of the original PC title, delivering a classic dungeon crawling RPG experience on a handheld platform.