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Introduce

Katou Hifumi Kudan - Shougi Kyoushitsu is a unique Shogi (Japanese chess) game developed for the Game Boy Color system. The distinguishing feature of this title is its "Kyoushitsu" or "classroom" element, where players are guided and trained in Shogi under the tutelage of Hifumi Katou Kudan, a renowned Japanese Shogi master.

The core gameplay revolves around playing traditional Shogi matches. The primary objective is to checkmate the opponent's king. The game includes various modes designed to cater to different player levels. For beginners, there are detailed interactive lessons that explain the rules, the movement of each piece, and fundamental principles. These lessons are designed to be easy to understand, helping players quickly grasp the basics of Shogi.

Beyond the lessons, players can practice by competing against the game's artificial intelligence (AI). The AI offers multiple difficulty levels, ranging from easy for novices to more challenging settings for experienced players. This allows players to gradually improve their skills. The game may also feature Shogi puzzle challenges (Tsume Shogi), where players must find the precise moves to checkmate the opponent's king within a specified number of turns, enhancing tactical thinking and foresight.

Featuring simple 2D graphics typical of the GBC, Katou Hifumi Kudan - Shougi Kyoushitsu focuses entirely on strategic depth and the learning experience, providing a solid foundation for anyone looking to explore or refine their Shogi playing abilities.

Emulator Controls

Player 1

= Key ←

= Key →

= Key ↑

= Key ↓

A = Key Z

B = Key X

X = Key A

Y = Key S

Start = ENTER

Select = SHIFT