Introduce
Gyromite is a unique action-puzzle game released on the NES, famously designed to be used with the Robot Operating Buddy (R.O.B.) accessory. In Gyromite, players control Professor Hector, an elderly scientist attempting to collect all the bundles of dynamite scattered throughout challenging levels.
Each level in Gyromite is presented as a 2D maze, filled with obstacles and enemies. The core gameplay revolves around manipulating red and blue pillars. Originally, these pillars were controlled via R.O.B. by placing gyros on the robot's sensor buttons, but later, or in re-releases/emulators, they can be controlled directly using the A and B buttons on the controller. When a pillar is activated, it moves into or out of position, creating a path or blocking one. Players must strategically use these pillars to clear a path for Professor Hector, collect dynamite, and sometimes to eliminate enemies.
The primary enemies in Gyromite are small creatures called Smick and Smick Jr., which move randomly around the screen. Professor Hector cannot directly attack them. Instead, players must use the pillars to crush Smicks or trick them into falling into pits. Additionally, there are falling rocks that can pose a danger to the professor. Movement must be carefully calculated to avoid taking damage and running out of time.
The game features two main modes: Game A and Game B. Game A is more puzzle-focused, requiring players to think carefully before acting to find the optimal path to collect all the dynamite. Game B is more action-oriented, with a higher time limit and pressure, demanding quick reflexes to overcome challenges.
Gyromite is a prime example of creative game design during the early NES era, combining intelligent puzzle elements with real-time action, providing a unique experience for players.