Introduce
In Conflict for the NES, players engage in turn-based tactical battles, commanding a modern military force against an enemy. The primary objective in each stage is typically to eliminate all enemy units or capture all their bases.
Conflict's gameplay revolves around planning and executing strategic moves on a grid-based map. Players take turns moving and issuing attack commands to their units, followed by the AI opponent's turn. Available units include infantry, tanks, artillery, and helicopters. Each unit type possesses distinct characteristics regarding strength, weaknesses, movement range, and attack range. For instance, infantry can traverse various terrains effectively but are vulnerable to tanks, while tanks are powerful but have restricted movement on certain terrains.
Terrain plays a crucial role in Conflict. Forests, mountains, cities, and rivers all influence unit movement and defense capabilities. Utilizing terrain can provide a significant advantage in battle. Players must consider unit positioning to maximize attack effectiveness and minimize damage. For example, units positioned in a city might gain a defensive bonus.
Some stages require players to capture enemy bases. This usually involves moving infantry units to the base and holding them there for a certain number of turns. The core strategic element of Conflict is the synergy between different unit types, tactical positioning, and anticipating enemy moves. The game does not feature complex resource management; instead, it focuses entirely on combat tactics and unit control.