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Introduce

Pushman (Korea, Set 1) is a classic arcade game that requires a combination of quick reflexes and strategic planning. The objective of the game is to guide the main character, a small man, to push geometric blocks to achieve the goal in each level. The blocks can have different sizes and shapes, creating diverse and increasingly challenging puzzles.

The game takes place on a 2D screen, with blocks arranged on a grid. The player controls the character using movement buttons, usually left, right, up, and down. Pushing the blocks requires careful calculation, because a small mistake can lead to getting stuck or being unable to complete the level. Some levels also have additional obstacles such as pits, walls, or moving blocks, increasing the difficulty and requiring the player to have accurate observation and judgment.

Each level usually has a specific goal, such as pushing a certain block to a certain position, or clearing a path for the character to reach the destination. When completing a level, the player will be rewarded with points and proceed to the next level, with increasing difficulty. Pushman is not just a simple entertainment game but also a great exercise to train logical thinking, problem-solving skills, and hand-eye coordination. The simplicity in design but the complexity in gameplay is the attraction of this game.

Emulator Controls

Player 1

= Key ←

= Key →

= Key ↑

= Key ↓

A = Key Z

B = Key X

X = Key A

Y = Key S

Start = ENTER

Select = SHIFT

INSERT COIN = Key V