Introduce
In Wally Bear and the No! Gang, players control Wally Bear, a character designed to convey an educational message about avoiding drugs and bad habits. The primary goal of the game is to navigate through various levels, collecting "Yes!" items that symbolize good habits and useful knowledge, while simultaneously avoiding "No!" items representing drugs, alcohol, and negative behaviors.
The gameplay is primarily a side-scrolling platformer. Wally can walk and jump. Levels are simply designed, often featuring obstacles and enemies that are characters or items symbolizing bad things to avoid. For instance, players might encounter bullies or drug paraphernalia. Touching "No!" items will cause Wally to lose energy or suffer negative effects, hindering the player's progress.
The game lacks a complex combat system; instead, players must rely on evasion and timed jumps to overcome challenges. Each level typically has a distinct theme, such as a school, park, or neighborhood, each containing embedded lessons. Although the game has a strong educational purpose, the gameplay of Wally Bear and the No! Gang is often criticized for being monotonous and frustrating due to unresponsive controls and repetitive level design. Nevertheless, it remains an interesting example of developers attempting to blend entertainment with social messaging on the NES platform.