Introduce
P'Radikus Conflict is an unreleased action role-playing game (Action RPG) with a top-down perspective, originally planned for the NES but ultimately canceled. Players control a brave knight character, embarking on a journey to explore a vast world full of dangers and mysteries.
The gameplay mechanics of P'Radikus Conflict focus on a combination of exploration, combat, and character development. The game world is divided into various areas, including a large overworld map for traveling between main locations and more detailed areas such as towns, caves, forests, or dungeons. When moving on the overworld map, players may encounter random enemy encounters, similar to some traditional RPGs.
In specific areas, the gameplay shifts to a closer view. Players control the character to move freely, interact with NPCs to receive quests or information, and search for useful items. The combat system is real-time. Players use a primary weapon, typically a sword, to attack enemies. Battles require agility and precise timing to dodge enemy attacks and land effective blows.
Throughout the adventure, your character will collect coins and other items from defeated enemies or treasure chests. Coins can be used to purchase stronger new equipment such as armor, shields, or different types of weapons at shops in towns. Upgrading equipment is a crucial factor for the character to become more powerful and capable of dealing with tougher enemies in later areas of the game.
Additionally, the character may learn special spells or skills, which help diversify combat tactics and solve environmental puzzles. The game may also include light puzzle elements, requiring players to find keys, activate switches, or discover secret passages to progress further. Although never officially released, P'Radikus Conflict is still considered an interesting example of the potential for action RPG titles on the NES, featuring a relatively open world and a deep character progression system.