Introduce
International Cricket (Australia) on the NES offers a basic yet engaging cricket simulation experience, focusing on One Day International (ODI) matches with a 50-over limit. Players can choose from several available national teams, including Australia, England, West Indies, Pakistan, India, New Zealand, Sri Lanka, and Zimbabwe, to participate in matches.
The batting aspect is central to the gameplay. When batting, the player controls the batsman and must time their shots to hit the ball bowled by the opposing bowler. There are various types of shots players can execute, from defensive blocks to aggressive strokes aimed at scoring fours or sixes. Choosing the correct shot and timing is crucial to avoid getting out (wicket) and accumulating runs. The interface provides a view from behind the batsman, allowing players to observe the ball's trajectory and react promptly.
In the bowling phase, the player takes on the role of the bowler. The game allows players to select the type of delivery (fast, medium, spin) and adjust the ball's line and length before bowling. The objective is to get the opposing batsman out through methods such as bowled, caught, LBW (Leg Before Wicket), or stumped. Varying the pace, swing, and placement of the ball is important to challenge the opponent.
The fielding aspect is largely controlled automatically by the AI, though players can issue some basic commands or indirectly influence it through their bowling. When the ball is hit, fielders automatically move to catch the ball or prevent runs. The graphics and sound are simple, reflecting the capabilities of the NES system, but are sufficient to convey the atmosphere of a cricket match.
While lacking the depth of modern cricket games, International Cricket (Australia) still provides an entertaining experience for fans of the sport on the NES platform, with challenges stemming from mastering the batting and bowling mechanics.