Introduce
Castlevania II - Simon's Quest puts players in control of Simon Belmont, the series' protagonist, on a quest to free himself from Dracula's curse. Unlike its linear predecessor, this game introduces a more open-world, non-linear structure, encouraging players to explore the towns, mansions, caves, and swamps of Transylvania.
Gameplay blends action-adventure elements with light role-playing game (RPG) mechanics. Simon can gain experience (EXP) from defeating enemies to level up, increasing his maximum health and attack power. The in-game currency, "hearts," is used to purchase items, sub-weapons, and spells from merchants found in towns. Simon can also upgrade his whip by finding specific items.
A unique feature is the day-night cycle. During the day, towns are safe, and NPCs offer information (often cryptic or misleading advice). As night falls, enemies become stronger and roads more dangerous, but certain NPCs may also appear or change their behavior.
The primary objective is to collect five of Dracula's body parts (rib, heart, nail, eyeball, and bone) hidden across various areas of the map. Players must use specific items like holy water, diamonds, or oak stakes to solve puzzles, unlock new areas, or reveal hidden secrets. The game features multiple endings depending on how quickly the player completes their quest.
Castlevania II - Simon's Quest is known for its cryptic nature and often obscure hints, requiring patience and exploration to progress.