Introduce
In Bionic Commando (NES), players control Agent Nathan "Rad" Spencer, a member of the B.A.T. (Bionic Arm Tactical) unit, on a mission to rescue his captured comrade Super Joe from the Badorian Empire. The most unique aspect of the game is its movement mechanic: Spencer cannot jump. Instead, he must use his bionic arm to swing, grapple onto ledges, platforms, or suspended objects to overcome obstacles. This mechanic demands precision and timing, creating a completely different playstyle compared to contemporary platformers.
Each level in Bionic Commando is intricately designed with multiple layers and obstacles that require players to utilize the bionic arm flexibly. Besides swinging, the arm can also be used to attack enemies, pick up items, or activate switches. Players navigate an overhead map to select areas to infiltrate or neutral zones to gather information and items. Neutral zones often feature communication rooms where Spencer can eavesdrop or receive side missions.
The game's weapon system is quite diverse, ranging from basic rifles to more powerful weapons that can be upgraded. Players can also collect support items such as armor, ammunition, or keys to unlock doors. Enemies in Bionic Commando include infantry soldiers, tanks, and various combat machines, each with their own attack patterns and weaknesses.
The climax of each stage usually involves a boss confrontation, requiring players to devise appropriate strategies to defeat them using their bionic arm and weapons. The game's story is also quite engaging with surprising twists, especially towards the end, creating a memorable action-adventure experience on the NES system.