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Introduce

In Asteroids for the Game Boy Color, players control a triangular spaceship within a seemingly endless screen space that features a "wrap-around" effect. The primary objective is to survive as long as possible by destroying all asteroids and enemy UFOs that appear on the screen.

The gameplay mechanics of Asteroids are simple yet addictive. Players can rotate their spaceship left or right, use thrust to move forward, and fire lasers to destroy objects. A distinctive feature of the game is that when a large asteroid is hit, it breaks into two or three smaller asteroids. These smaller asteroids move faster and are harder to avoid. This process continues until the asteroids become too small to break further, at which point they disappear when destroyed.

In addition to asteroids, players must also contend with UFOs that appear periodically. There are two types of UFOs: a large one that moves randomly and shoots inaccurately, and a smaller one that moves more intelligently and fires very precisely at your spaceship. Destroying UFOs grants higher bonus points.

Another crucial feature is "hyperspace." When activated, the spaceship disappears and reappears at a random location on the screen. This is a useful escape mechanism but also carries a very high risk, as the spaceship could reappear directly inside an asteroid or UFO, leading to immediate loss of a life.

Players start with a certain number of lives. A life is lost upon colliding with an asteroid, a UFO, or being shot. Scores are accumulated based on the number and size of asteroids destroyed, as well as UFOs eliminated. The GBC version of Asteroids faithfully retains the core gameplay of the original arcade classic, delivering a classic space shooter experience with graphics tailored to the system's capabilities.

Emulator Controls

Player 1

= Key ←

= Key →

= Key ↑

= Key ↓

A = Key Z

B = Key X

X = Key A

Y = Key S

Start = ENTER

Select = SHIFT